Galaxis

di jmrtns

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Descrizione

Galaxis

A tribute to Galaxis, an electronic game from Ravensburger, I loved to play as a child.

This version of the game runs on a ESP32-C3 or ESP32-S3 and makes use of Bluetooth LE to connect up to four players.

This game is a kind of deductive boardgame like Mastermind for one to two players. The goal of the game is to discover missing space ships, lost in space. These ships can be found if you enter coordinates into the board computer. Then the computer answers with the number of ships which can be seen in horizontally, vertically or diagonal in a direct line.
Who will find the missing spaceships first?


Rules

Alarm at headquarters. Four spaceships are missing. By sending out radio signals in the different
directions, how many of the spaceships are seen from a certain point is reported back.

  • Player A starts a new game by turning the dial until "New" appears on the display and confirming by pressing the
    middle button to confirm
  • Up to 3 players can joins a game by pressing "Join".
  • A yellow ring on the screen indicates the active player
  • The player sets a coordinate and presses the middle button.
  • The search begins, a radio beam is emitted. Either a number appears on the screen, or a star if one of the ships has
    been found.
    • The number indicates how many of the spaceships can be seen in a horizontal, vertical or diagonal direction. The
      player plugs one of the yellow number pins into the coordinate on the coordinate system.
    • However, it should be noted that spaceships can lie in the radio shadow. This means that spaceships that
      in a direct line behind another spaceship are obscured by the first one and therefore cannot be seen.
      be seen.
      Example: Assume there are two spaceships at points C1 and C4. Then the radio beam from coordinate
      C7 only sees one spaceship (C4). The spaceship C1 is obscured. From position C3, however, two spaceships can be
      seen.
    • The black pins can be used to turn off coordinates where no more spaceships can be anymore.
    • If a spaceship has been found, this is indicated by '*' and the player has another turn
    • If there is a number, it is the next player's turn
    • While the game goes further, the players draw their conclusions from the coordinates entered and continue searching at the intersections.
  • The first player to find all four spaceships wins the game.
  • Press the middle button to start a new game.

Translated with www.DeepL.com/Translator (free version)

The original rules from 1980 (in german language)

Deploy on device

To help you to deploy the firmware on a device, connect your ESP32 to the USB port on your computer and vist https://jrmrtns.github.io/galaxis/

Sourcecode

Available on GitHub

3D Files

Even if there is a single player version, I recommend to print the deck minimum twice. The hardware can connect up to four decks.
To assemble one deck, you need to print all the following parts:

  • 1 x Boden (Bottom of the case)
  • 1 x Deckel (lid of the case)
  • 1 x Inlay
  • 1 x Display (cover for the display)
  • 1 x Platte (game board)
  • 50 x BlackPins
  • 5 x Pin-0
  • 10 x Pin-1
  • 10 x Pin-2
  • 10 x Pin-3
  • 5 x Pin-4
  • 4 x Pins with Spaceships (coming soon, in the meanwhile I use the black pins printed with white filament)

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